G | SK | PHYSICS |
G06 | KL | COMPUTING; CALCULATING; COUNTING (score computers for games A63B 71/06 , A63D 15/20 , A63F 1/18; combinations of writing implements with computing devices B43K 29/08) |
G06T | UKL | IMAGE DATA PROCESSING OR GENERATION, IN GENERAL (specially adapted for particular applications, see the relevant subclasses, e.g. G06K , G09G , H04N) [6] |
G06T 1/00 | HGR | General purpose image data processing [6] |
G06T 1/20 | UGR1 | . | Processor architectures; Processor configuration, e.g. pipelining (architectures of general purpose stored programme computers G06F 15/76) [6] |
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G06T 1/40 | UGR2 | |
G06T 1/60 | UGR1 | |
G06T 3/00 | HGR | Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image [6] |
G06T 3/20 | UGR1 | . | Linear translation of a whole image or part thereof, e.g. panning [6] |
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G06T 3/40 | UGR1 | . | Scaling of a whole image or part thereof [6] |
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G06T 3/60 | UGR1 | . | Rotation of a whole image or part thereof [6] |
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G06T 5/00 | HGR | Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image [6] |
G06T 5/10 | UGR1 | . | by non-spatial domain filtering [6] |
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G06T 5/20 | UGR1 | . | by the use of local operators [6] |
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G06T 5/30 | UGR2 | . . | Erosion or dilatation, e.g. thinning [6] |
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G06T 5/40 | UGR1 | . | by the use of histogram techniques [6] |
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G06T 5/50 | UGR1 | . | by the use of more than one image, e.g. averaging, subtraction [6] |
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G06T 7/00 | HGR | Image analysis, e.g. from bit-mapped to non bit-mapped [6] |
G06T 7/20 | UGR1 | |
G06T 7/40 | UGR1 | |
G06T 7/60 | UGR1 | . | Analysis of geometric attributes, e.g. area, centre of gravity, perimeter, from an image [6] |
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G06T 9/00 | HGR | Image coding, e.g. from bit-mapped to non bit-mapped (compression in general H03M; compression for image communication H04N) [6] |
G06T 9/20 | UGR1 | . | Contour coding, e.g. using detection of edges [6] |
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G06T 9/40 | UGR1 | . | Tree coding, e.g. quadtree, octree [6] |
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G06T 11/00 | HGR | Two dimensional (2D) image generation, e.g. from a description to a bit-mapped image [6] |
G06T 11/20 | UGR1 | . | Drawing from basic elements, e.g. line, circle, chart [6] |
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G06T 11/40 | UGR1 | . | Filling a planar surface, i.e. by adding colour or texture [6] |
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G06T 11/60 | UGR1 | . | Editing figures and text; Combining figures or text [6] |
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G06T 11/80 | UGR1 | . | Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard [6] |
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G06T 13/00 | HGR | Animation effects in two dimensional (2D) images, e.g. using sprites [6] |
G06T 15/00 | HGR | Three dimensional (3D) image rendering, e.g. from a model to a bit-mapped image [6] |
G06T 15/10 | UGR1 | |
G06T 15/20 | UGR2 | . . | Perspective computation [6] |
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G06T 15/30 | UGR2 | |
G06T 15/40 | UGR2 | . . | Hidden part removal [6] |
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G06T 15/50 | UGR1 | . | Lighting effects, e.g. shading [6] |
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G06T 15/60 | UGR2 | |
G06T 15/70 | UGR1 | |
G06T 17/00 | HGR | Three dimensional (3D) modelling, e.g. data description of 3D objects [6] |
G06T 17/10 | UGR1 | . | Constructive solid geometry (CSG) using solid primitives, e.g. cylinders, cubes [6] |
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G06T 17/20 | UGR1 | . | Finite element generation, e.g. wire-frame surface description [6] |
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G06T 17/30 | UGR1 | . | Polynomial surface description [6] |
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G06T 17/40 | UGR1 | . | Manipulating 3D images, e.g. using CAD graphics workstations [6] |
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G06T 17/50 | UGR1 | |