IPC-Stelle: G06T 1/20 [Version 7 (gültig ab 01.2000)]

SymbolTypTitel
GSKPHYSICS
G06KLCOMPUTINGCALCULATINGCOUNTING (score computers for games A63B 71/06 , A63D 15/20 , A63F 1/18; combinations of writing implements with computing devices B43K 29/08)
G06TUKLIMAGE DATA PROCESSING OR GENERATION, IN GENERAL (specially adapted for particular applications, see the relevant subclasses, e.g. G06K , G09G , H04N) [6]
G06T 1/00HGRGeneral purpose image data processing [6]
G06T 1/20UGR1
.Processor architecturesProcessor configuration, e.g. pipelining (architectures of general purpose stored programme computers G06F 15/76) [6]
G06T 1/40UGR2
. .Neural networks [6]
G06T 1/60UGR1
.Memory management [6]
G06T 3/00HGRGeometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image [6]
G06T 3/20UGR1
.Linear translation of a whole image or part thereof, e.g. panning [6]
G06T 3/40UGR1
.Scaling of a whole image or part thereof [6]
G06T 3/60UGR1
.Rotation of a whole image or part thereof [6]
G06T 5/00HGRImage enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image [6]
G06T 5/10UGR1
.by non-spatial domain filtering [6]
G06T 5/20UGR1
.by the use of local operators [6]
G06T 5/30UGR2
. .Erosion or dilatation, e.g. thinning [6]
G06T 5/40UGR1
.by the use of histogram techniques [6]
G06T 5/50UGR1
.by the use of more than one image, e.g. averaging, subtraction [6]
G06T 7/00HGRImage analysis, e.g. from bit-mapped to non bit-mapped [6]
G06T 7/20UGR1
.Analysis of motion [6]
G06T 7/40UGR1
.Analysis of texture [6]
G06T 7/60UGR1
.Analysis of geometric attributes, e.g. area, centre of gravity, perimeter, from an image [6]
G06T 9/00HGRImage coding, e.g. from bit-mapped to non bit-mapped (compression in general H03M; compression for image communication H04N) [6]
G06T 9/20UGR1
.Contour coding, e.g. using detection of edges [6]
G06T 9/40UGR1
.Tree coding, e.g. quadtree, octree [6]
G06T 11/00HGRTwo dimensional (2D) image generation, e.g. from a description to a bit-mapped image [6]
G06T 11/20UGR1
.Drawing from basic elements, e.g. line, circle, chart [6]
G06T 11/40UGR1
.Filling a planar surface, i.e. by adding colour or texture [6]
G06T 11/60UGR1
.Editing figures and textCombining figures or text [6]
G06T 11/80UGR1
.Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard [6]
G06T 13/00HGRAnimation effects in two dimensional (2D) images, e.g. using sprites [6]
G06T 15/00HGRThree dimensional (3D) image rendering, e.g. from a model to a bit-mapped image [6]
G06T 15/10UGR1
.Geometric effects [6]
G06T 15/20UGR2
. .Perspective computation [6]
G06T 15/30UGR2
. .Clipping [6]
G06T 15/40UGR2
. .Hidden part removal [6]
G06T 15/50UGR1
.Lighting effects, e.g. shading [6]
G06T 15/60UGR2
. .Shadowing [6]
G06T 15/70UGR1
.Animation effects [6]
G06T 17/00HGRThree dimensional (3D) modelling, e.g. data description of 3D objects [6]
G06T 17/10UGR1
.Constructive solid geometry (CSG) using solid primitives, e.g. cylinders, cubes [6]
G06T 17/20UGR1
.Finite element generation, e.g. wire-frame surface description [6]
G06T 17/30UGR1
.Polynomial surface description [6]
G06T 17/40UGR1
.Manipulating 3D images, e.g. using CAD graphics workstations [6]
G06T 17/50UGR1
.Geographic models [6]