G | SK | PHYSICS |
G06 | KL | COMPUTING; CALCULATING; COUNTING |
G06T | UKL | IMAGE DATA PROCESSING OR GENERATION, IN GENERAL [6, 2006.01] |
G06T 1/00 | HGR | General purpose image data processing [6, 2006.01] |
G06T 1/20 | UGR1 | . | Processor architectures; Processor configuration, e.g. pipelining (architectures of general purpose stored programme computers G06F 15/76) [6, 2006.01] |
|
G06T 1/40 | UGR2 | . . | Neural networks [6, 2006.01] |
|
G06T 1/60 | UGR1 | . | Memory management [6, 2006.01] |
|
G06T 3/00 | HGR | Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image [6, 2006.01] |
G06T 3/20 | UGR1 | . | Linear translation of a whole image or part thereof, e.g. panning [6, 2006.01] |
|
G06T 3/40 | UGR1 | . | Scaling of a whole image or part thereof [6, 2006.01] |
|
G06T 3/60 | UGR1 | . | Rotation of a whole image or part thereof [6, 2006.01] |
|
G06T 5/00 | HGR | Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image [6, 2006.01] |
G06T 5/10 | UGR1 | . | by non-spatial domain filtering [6, 2006.01] |
|
G06T 5/20 | UGR1 | . | by the use of local operators [6, 2006.01] |
|
G06T 5/30 | UGR2 | . . | Erosion or dilatation, e.g. thinning [6, 2006.01] |
|
G06T 5/40 | UGR1 | . | by the use of histogram techniques [6, 2006.01] |
|
G06T 5/50 | UGR1 | . | by the use of more than one image, e.g. averaging, subtraction [6, 2006.01] |
|
G06T 7/00 | HGR | Image analysis [6, 2006.01, 2017.01] |
G06T 7/10 | UGR1 | . | Segmentation; Edge detection (motion-based segmentation G06T 7/215) [2017.01] |
|
G06T 7/11 | UGR2 | . . | Region-based segmentation [2017.01] |
|
G06T 7/12 | UGR2 | . . | Edge-based segmentation [2017.01] |
|
G06T 7/13 | UGR2 | . . | Edge detection [2017.01] |
|
G06T 7/136 | UGR2 | . . | involving thresholding [2017.01] |
|
G06T 7/143 | UGR2 | . . | involving probabilistic approaches, e.g. Markov random field [MRF] modelling [2017.01] |
|
G06T 7/149 | UGR2 | . . | involving deformable models, e.g. active contour models [2017.01] |
|
G06T 7/155 | UGR2 | . . | involving morphological operators [2017.01] |
|
G06T 7/162 | UGR2 | . . | involving graph-based methods [2017.01] |
|
G06T 7/168 | UGR2 | . . | involving transform domain methods [2017.01] |
|
G06T 7/174 | UGR2 | . . | involving the use of two or more images [2017.01] |
|
G06T 7/181 | UGR2 | . . | involving edge growing; involving edge linking [2017.01] |
|
G06T 7/187 | UGR2 | . . | involving region growing; involving region merging; involving connected component labelling [2017.01] |
|
G06T 7/194 | UGR2 | . . | involving foreground-background segmentation [2017.01] |
|
G06T 7/20 | UGR1 | . | Analysis of motion (motion estimation for coding, decoding, compressing or decompressing digital video signals H04N 19/43, H04N 19/51) [6, 2006.01, 2017.01] |
|
G06T 7/207 | UGR2 | . . | for motion estimation over a hierarchy of resolutions (multi-resolution motion estimation or hierarchical motion estimation for coding, decoding, compressing or decompressing digital video signals H04N 19/53) [2017.01] |
|
G06T 7/215 | UGR2 | . . | Motion-based segmentation [2017.01] |
|
G06T 7/223 | UGR2 | . . | using block-matching [2017.01] |
|
G06T 7/231 | UGR3 | . . . | using full search [2017.01] |
|
G06T 7/238 | UGR3 | . . . | using non-full search, e.g. three-step search [2017.01] |
|
G06T 7/246 | UGR2 | . . | using feature-based methods, e.g. the tracking of corners or segments [2017.01] |
|
G06T 7/254 | UGR2 | . . | involving subtraction of images [2017.01] |
|
G06T 7/262 | UGR2 | . . | using transform domain methods, e.g. Fourier domain methods [2017.01] |
|
G06T 7/269 | UGR2 | . . | using gradient-based methods [2017.01] |
|
G06T 7/277 | UGR2 | . . | involving stochastic approaches, e.g. using Kalman filters [2017.01] |
|
G06T 7/285 | UGR2 | . . | using a sequence of stereo image pairs [2017.01] |
|
G06T 7/292 | UGR2 | . . | Multi-camera tracking [2017.01] |
|
G06T 7/30 | UGR1 | . | Determination of transform parameters for the alignment of images, i.e. image registration [2017.01] |
|
G06T 7/32 | UGR2 | . . | using correlation-based methods [2017.01] |
|
G06T 7/33 | UGR2 | . . | using feature-based methods [2017.01] |
|
G06T 7/35 | UGR2 | . . | using statistical methods [2017.01] |
|
G06T 7/37 | UGR2 | . . | using transform domain methods [2017.01] |
|
G06T 7/38 | UGR2 | . . | Registration of image sequences [2017.01] |
|
G06T 7/40 | UGR1 | . | Analysis of texture (depth or shape recovery from texture G06T 7/529) [6, 2006.01, 2017.01] |
|
G06T 7/41 | UGR2 | . . | based on statistical description of texture [2017.01] |
|
G06T 7/42 | UGR3 | . . . | using transform domain methods [2017.01] |
|
G06T 7/44 | UGR3 | . . . | using image operators, e.g. filters, edge density metrics or local histograms [2017.01] |
|
G06T 7/45 | UGR3 | . . . | using co-occurrence matrix computation [2017.01] |
|
G06T 7/46 | UGR3 | . . . | using random fields [2017.01] |
|
G06T 7/48 | UGR3 | . . . | using fractals [2017.01] |
|
G06T 7/49 | UGR2 | . . | based on structural texture description, e.g. using primitives or placement rules [2017.01] |
|
G06T 7/50 | UGR1 | . | Depth or shape recovery [2017.01] |
|
G06T 7/507 | UGR2 | . . | from shading (G06T 7/586 takes precedence) [2017.01] |
|
G06T 7/514 | UGR2 | . . | from specularities [2017.01] |
|
G06T 7/521 | UGR2 | . . | from laser ranging, e.g. using interferometry; from the projection of structured light [2017.01] |
|
G06T 7/529 | UGR2 | . . | from texture [2017.01] |
|
G06T 7/536 | UGR2 | . . | from perspective effects, e.g. by using vanishing points [2017.01] |
|
G06T 7/543 | UGR2 | . . | from line drawings [2017.01] |
|
G06T 7/55 | UGR2 | . . | from multiple images [2017.01] |
|
G06T 7/557 | UGR3 | . . . | from light fields, e.g. from plenoptic cameras [2017.01] |
|
G06T 7/564 | UGR3 | . . . | from contours [2017.01] |
|
G06T 7/571 | UGR3 | . . . | from focus [2017.01] |
|
G06T 7/579 | UGR3 | . . . | from motion [2017.01] |
|
G06T 7/586 | UGR3 | . . . | from multiple light sources, e.g. photometric stereo [2017.01] |
|
G06T 7/593 | UGR3 | . . . | from stereo images [2017.01] |
|
G06T 7/60 | UGR1 | . | Analysis of geometric attributes [6, 2006.01, 2017.01] |
|
G06T 7/62 | UGR2 | . . | of area, perimeter, diameter or volume [2017.01] |
|
G06T 7/64 | UGR2 | . . | of convexity or concavity [2017.01] |
|
G06T 7/66 | UGR2 | . . | of image moments or centre of gravity [2017.01] |
|
G06T 7/68 | UGR2 | |
G06T 7/70 | UGR1 | . | Determining position or orientation of objects or cameras (camera calibration G06T 7/80) [2017.01] |
|
G06T 7/73 | UGR2 | . . | using feature-based methods [2017.01] |
|
G06T 7/77 | UGR2 | . . | using statistical methods [2017.01] |
|
G06T 7/80 | UGR1 | . | Analysis of captured images to determine intrinsic or extrinsic camera parameters, i.e. camera calibration [2017.01] |
|
G06T 7/90 | UGR1 | . | Determination of colour characteristics [2017.01] |
|
G06T 9/00 | HGR | Image coding, e.g. from bit-mapped to non bit-mapped (compression in general H03M; compression for image communication H04N) [6, 2006.01] |
G06T 9/20 | UGR1 | . | Contour coding, e.g. using detection of edges [6, 2006.01] |
|
G06T 9/40 | UGR1 | . | Tree coding, e.g. quadtree, octree [6, 2006.01] |
|
G06T 11/00 | HGR | 2D [Two Dimensional] image generation [6, 2006.01] |
G06T 11/20 | UGR1 | . | Drawing from basic elements, e.g. lines or circles [6, 2006.01] |
|
G06T 11/40 | UGR1 | . | Filling a planar surface by adding surface attributes, e.g. colour or texture [6, 2006.01] |
|
G06T 11/60 | UGR1 | . | Editing figures and text; Combining figures or text [6, 2006.01] |
|
G06T 11/80 | UGR1 | . | Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard [6, 2006.01] |
|
G06T 13/00 | HGR | Animation [6, 2006.01, 2011.01] |
G06T 13/20 | UGR1 | . | 3D [Three Dimensional] animation [2011.01] |
|
G06T 13/40 | UGR2 | . . | of characters, e.g. humans, animals or virtual beings [2011.01] |
|
G06T 13/60 | UGR2 | . . | of natural phenomena, e.g. rain, snow, water or plants [2011.01] |
|
G06T 13/80 | UGR1 | . | 2D animation, e.g. using sprites [2011.01] |
|
G06T 15/00 | HGR | 3D [Three Dimensional] image rendering [6, 2006.01, 2011.01] |
G06T 15/02 | UGR1 | . | Non-photorealistic rendering [2011.01] |
|
G06T 15/04 | UGR1 | . | Texture mapping [2011.01] |
|
G06T 15/06 | UGR1 | |
G06T 15/08 | UGR1 | . | Volume rendering [2011.01] |
|
G06T 15/10 | UGR1 | . | Geometric effects [6, 2006.01, 2011.01] |
|
G06T 15/20 | UGR2 | . . | Perspective computation [6, 2006.01, 2011.01] |
|
G06T 15/30 | UGR2 | . . | Clipping [6, 2006.01, 2011.01] |
|
G06T 15/40 | UGR2 | . . | Hidden part removal [6, 2006.01, 2011.01] |
|
G06T 15/50 | UGR1 | . | Lighting effects [6, 2006.01, 2011.01] |
|
G06T 15/55 | UGR2 | |
G06T 15/60 | UGR2 | . . | Shadow generation [6, 2006.01] |
|
G06T 15/80 | UGR2 | |
G06T 15/83 | UGR3 | . . . | Phong shading [2011.01] |
|
G06T 15/87 | UGR3 | . . . | Gouraud shading [2011.01] |
|
G06T 17/00 | HGR | 3D modelling for computer graphics [6, 2006.01] |
G06T 17/05 | UGR1 | . | Geographic models [2011.01] |
|
G06T 17/10 | UGR1 | . | Volume description, e.g. cylinders, cubes or using CSG [Constructive Solid Geometry] [6, 2006.01] |
|
G06T 17/20 | UGR1 | . | Wire-frame description, e.g. polygonalisation or tessellation [6, 2006.01] |
|
G06T 17/30 | UGR1 | . | Surface description, e.g. polynomial surface description [6, 2006.01] |
|
G06T 19/00 | HGR | Manipulating 3D models or images for computer graphics [2011.01] |
G06T 19/20 | UGR1 | . | Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts [2011.01] |
|