G | SK | PHYSICS |
G06 | KL | COMPUTING; CALCULATING; COUNTING (score computers for games A63B 71/06 , A63D 15/20 , A63F 1/18; combinations of writing implements with computing devices B43K 29/08) |
G06N | UKL | COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS [7] |
G06N 1/00 | HGR | Computer systems not provided for in groups G06N 3/00 to G06N 7/00 [7] |
G06N 3/00 | HGR | Computer systems based on biological models (analogue computers simulating functional aspects of living beings G06G 7/60) [7] |
G06N 3/02 | UGR1 | |
G06N 3/04 | UGR2 | . . | Architecture, e.g. interconnection topology [7] |
|
G06N 3/06 | UGR2 | . . | Physical realisation, i.e. hardware implementation of neural networks, neurons or parts of neurons [7] |
|
G06N 3/063 | UGR3 | . . . | using electronic means [7] |
|
G06N 3/067 | UGR3 | . . . | using optical means [7] |
|
G06N 3/08 | UGR2 | |
G06N 3/10 | UGR2 | . . | Simulation on general purpose computers [7] |
|
G06N 3/12 | UGR1 | . | using genetic models [7] |
|
G06N 5/00 | HGR | Computer systems utilizing knowledge based models [7] |
G06N 5/02 | UGR1 | . | Knowledge representation [7] |
|
G06N 5/04 | UGR1 | . | Inference methods or devices [7] |
|
G06N 7/00 | HGR | Computer systems based on specific mathematical models [7] |
G06N 7/02 | UGR1 | |
G06N 7/04 | UGR2 | . . | Physical realisation [7] |
|
G06N 7/06 | UGR2 | . . | Simulation on general purpose computers [7] |
|
G06N 7/08 | UGR1 | . | using chaos models or non-linear system models [7] |
|