IPC-Stelle: A63F 13/00 [Version 2006.01]

SymbolTypTitel
ASKSECTION A — HUMAN NECESSITIES
A63KLSPORTSGAMESAMUSEMENTS
A63FUKLCARD, BOARD, OR ROULETTE GAMESINDOOR GAMES USING SMALL MOVING PLAYING BODIESGAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5]
A63F 1/00HGRCard games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 1/02UGR1
.CardsSpecial shapes of cards (card-printing methods B41K, B41M)
A63F 1/04UGR1
.Card games combined with other games
A63F 1/06UGR1
.Card game appurtenances
A63F 1/08UGR2
. .Card-presses
A63F 1/10UGR2
. .Card-holders
A63F 1/12UGR2
. .Card-shufflers
A63F 1/14UGR2
. .Card-dealers
A63F 1/16UGR2
. .Apparatus for indicating the dealer
A63F 1/18UGR2
. .Scoring or registering devicesIndicators (A63F 1/16 takes precedence; time-testing devices G07C)
A63F 3/00HGRBoard gamesRaffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 3/02UGR1
.ChessSimilar board games
A63F 3/04UGR1
.Geographical or like games
A63F 3/06UGR1
.Lottos or bingo gamesSystems, apparatus or devices for checking such games [5]
A63F 3/08UGR1
.Raffle games that can be played by a fairly large number of people
A63F 5/00HGRRoulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 5/02UGR1
.Roulette-like ball games
A63F 5/04UGR1
.Disc roulettesDial roulettesTeetotumsDice-tops
A63F 7/00HGRIndoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1, 7]
A63F 7/02UGR1
.using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
A63F 7/04UGR1
.using balls to be shaken or rolled in small boxes
A63F 7/06UGR1
.Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00)
A63F 7/07UGR2
. .in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3]
A63F 7/20UGR2
. .in which the playing bodies are projected through the air [3]
A63F 7/22UGR1
.AccessoriesDetails [3]
A63F 7/24UGR2
. .Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) [3]
A63F 7/26UGR3
. . .electric or magnetic [3]
A63F 7/28UGR3
. . .using gravity [3]
A63F 7/30UGR2
. .ObstaclesTargetsScoring or pocketing devicesPlaying-body-actuated sensors, e.g. switchesTilt indicators [3]
A63F 7/32UGR3
. . .Apparatus for varying scoring values [3]
A63F 7/34UGR2
. .Other devices for handling the playing bodies, e.g. bonus ball return means [3]
A63F 7/36UGR2
. .Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [3]
A63F 7/38UGR3
. . .Playing surfaces movable during play [3]
A63F 7/40UGR3
. . .Balls or other moving playing bodies, e.g. pinballs, discs [3]
A63F 9/00HGRGames not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 9/02UGR1
.Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per seA63H 33/18; targets, target ranges, bullet catchers F41J) [3]
A63F 9/04UGR1
.Dice (dice-tops A63F 5/04)Dice-boxesMechanical dice-throwing devices
A63F 9/06UGR1
.PatienceOther games for self-amusement (balls to be shaken in small boxes A63F 7/04)
A63F 9/08UGR2
. .Puzzles provided with elements movable in relation to each other
A63F 9/10UGR2
. .Two-dimensional jig-saw puzzles
A63F 9/12UGR2
. .Three-dimensional jig-saw puzzles
A63F 9/14UGR1
.Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00)
A63F 9/16UGR1
.Spinning-top games
A63F 9/18UGR1
.Question-and-answer games
A63F 9/20UGR1
.Dominoes or like gamesMah-Jongg games
A63F 9/24UGR1
.Games using electronic circuits not otherwise provided for [5]
A63F 9/26UGR1
.Balancing games, i.e. bringing elements into or out of balance [7]
A63F 9/28UGR1
.Chain-reaction games with toppling piecesDispensers or positioning devices therefor [7]
A63F 9/30UGR1
.Capturing games for grabbing or trapping objects, e.g. fishing games [7]
A63F 9/32UGR1
.Games with a collection of long sticks, e.g. mikado® (A63F 9/30 takes precedence) [7]
A63F 9/34UGR1
.Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 [7]
A63F 11/00HGRGame accessories of general use [7]
A63F 13/00HGRAspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7]
A63F 13/02UGR1
.Accessories (input or output arrangements for electrical digital computers G06F 3/00) [7]
A63F 13/04UGR2
. .for aiming at specific areas on the display, e.g. with photodetecting means [7]
A63F 13/06UGR2
. .using player-operated means for controlling the position of a specific area on the display [7]
A63F 13/08UGR1
.Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for [7]
A63F 13/10UGR1
.Control of the course of the game, e.g. start, progress, end [7]
A63F 13/12UGR1
.involving interaction between a plurality of game devices, e.g. transmission or distribution systems [7]