A | SK | SECTION A — HUMAN NECESSITIES |
A63 | KL | SPORTS; GAMES; AMUSEMENTS |
A63F | UKL | CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5] |
A63F 1/00 | HGR | Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7] |
A63F 1/02 | UGR1 | . | Cards; Special shapes of cards (card-printing methods B41K, B41M) |
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A63F 1/04 | UGR1 | . | Card games combined with other games |
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A63F 1/06 | UGR1 | |
A63F 1/08 | UGR2 | |
A63F 1/10 | UGR2 | |
A63F 1/12 | UGR2 | |
A63F 1/14 | UGR2 | |
A63F 1/16 | UGR2 | . . | Apparatus for indicating the dealer |
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A63F 1/18 | UGR2 | . . | Scoring or registering devices; Indicators (A63F 1/16 takes precedence; time-testing devices G07C) |
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A63F 3/00 | HGR | Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7] |
A63F 3/02 | UGR1 | . | Chess; Similar board games |
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A63F 3/04 | UGR1 | . | Geographical or like games |
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A63F 3/06 | UGR1 | . | Lottos or bingo games; Systems, apparatus or devices for checking such games [5] |
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A63F 3/08 | UGR1 | . | Raffle games that can be played by a fairly large number of people |
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A63F 5/00 | HGR | Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7] |
A63F 5/02 | UGR1 | . | Roulette-like ball games |
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A63F 5/04 | UGR1 | . | Disc roulettes; Dial roulettes; Teetotums; Dice-tops |
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A63F 7/00 | HGR | Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1, 7] |
A63F 7/02 | UGR1 | . | using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games |
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A63F 7/04 | UGR1 | . | using balls to be shaken or rolled in small boxes |
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A63F 7/06 | UGR1 | . | Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00) |
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A63F 7/07 | UGR2 | . . | in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3] |
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A63F 7/20 | UGR2 | . . | in which the playing bodies are projected through the air [3] |
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A63F 7/22 | UGR1 | . | Accessories; Details [3] |
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A63F 7/24 | UGR2 | . . | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) [3] |
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A63F 7/26 | UGR3 | . . . | electric or magnetic [3] |
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A63F 7/28 | UGR3 | |
A63F 7/30 | UGR2 | . . | Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3] |
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A63F 7/32 | UGR3 | . . . | Apparatus for varying scoring values [3] |
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A63F 7/34 | UGR2 | . . | Other devices for handling the playing bodies, e.g. bonus ball return means [3] |
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A63F 7/36 | UGR2 | . . | Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [3] |
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A63F 7/38 | UGR3 | . . . | Playing surfaces movable during play [3] |
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A63F 7/40 | UGR3 | . . . | Balls or other moving playing bodies, e.g. pinballs, discs [3] |
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A63F 9/00 | HGR | Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7] |
A63F 9/02 | UGR1 | . | Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per seA63H 33/18; targets, target ranges, bullet catchers F41J) [3] |
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A63F 9/04 | UGR1 | . | Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices |
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A63F 9/06 | UGR1 | . | Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/04) |
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A63F 9/08 | UGR2 | . . | Puzzles provided with elements movable in relation to each other |
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A63F 9/10 | UGR2 | . . | Two-dimensional jig-saw puzzles |
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A63F 9/12 | UGR2 | . . | Three-dimensional jig-saw puzzles |
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A63F 9/14 | UGR1 | . | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00) |
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A63F 9/16 | UGR1 | |
A63F 9/18 | UGR1 | . | Question-and-answer games |
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A63F 9/20 | UGR1 | . | Dominoes or like games; Mah-Jongg games |
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A63F 9/24 | UGR1 | . | Games using electronic circuits not otherwise provided for [5] |
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A63F 9/26 | UGR1 | . | Balancing games, i.e. bringing elements into or out of balance [7] |
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A63F 9/28 | UGR1 | . | Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [7] |
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A63F 9/30 | UGR1 | . | Capturing games for grabbing or trapping objects, e.g. fishing games [7] |
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A63F 9/32 | UGR1 | . | Games with a collection of long sticks, e.g. mikado® (A63F 9/30 takes precedence) [7] |
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A63F 9/34 | UGR1 | . | Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 [7] |
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A63F 11/00 | HGR | Game accessories of general use [7] |
A63F 13/00 | HGR | Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7] |
A63F 13/02 | UGR1 | . | Accessories (input or output arrangements for electrical digital computers G06F 3/00) [7] |
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A63F 13/04 | UGR2 | . . | for aiming at specific areas on the display, e.g. with photodetecting means [7] |
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A63F 13/06 | UGR2 | . . | using player-operated means for controlling the position of a specific area on the display [7] |
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A63F 13/08 | UGR1 | . | Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for [7] |
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A63F 13/10 | UGR1 | . | Control of the course of the game, e.g. start, progress, end [7] |
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A63F 13/12 | UGR1 | . | involving interaction between a plurality of game devices, e.g. transmission or distribution systems [7] |
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