Recherchebereich

Symbol Version, Sprache

Ergebnisbereich

Suchanfrage: Es wurde noch keine Recherche ausgeführt.

Symbol IPC-Stellen auswählen Titel
A
Hierarchie anzeigen
HUMAN NECESSITIES
A01
Hierarchie anzeigen
AGRICULTURE
A01
Hierarchie anzeigen
AGRICULTUREFORESTRYANIMAL HUSBANDRYHUNTINGTRAPPINGFISHING
A21
Hierarchie anzeigen
FOODSTUFFSTOBACCO
A21
Hierarchie anzeigen
BAKINGEQUIPMENT FOR MAKING OR PROCESSING DOUGHSDOUGHS FOR BAKING [1, 2006.01]
A22
Hierarchie anzeigen
BUTCHERINGMEAT TREATMENTPROCESSING POULTRY OR FISH
A23
Hierarchie anzeigen
FOODS OR FOODSTUFFSTREATMENT THEREOF, NOT COVERED BY OTHER CLASSES
A24
Hierarchie anzeigen
TOBACCOCIGARSCIGARETTESSIMULATED SMOKING DEVICESSMOKERS' REQUISITES
A41
Hierarchie anzeigen
PERSONAL OR DOMESTIC ARTICLES
A41
Hierarchie anzeigen
WEARING APPAREL
A42
Hierarchie anzeigen
HEADWEAR
A43
Hierarchie anzeigen
FOOTWEAR
A44
Hierarchie anzeigen
HABERDASHERYJEWELLERY
A45
Hierarchie anzeigen
HAND OR TRAVELLING ARTICLES
A46
Hierarchie anzeigen
BRUSHWARE
A47
Hierarchie anzeigen
FURNITUREDOMESTIC ARTICLES OR APPLIANCESCOFFEE MILLSSPICE MILLSSUCTION CLEANERS IN GENERAL
A61
Hierarchie anzeigen
HEALTHLIFE-SAVINGAMUSEMENT
A61
Hierarchie anzeigen
MEDICAL OR VETERINARY SCIENCEHYGIENE
A62
Hierarchie anzeigen
LIFE-SAVINGFIRE-FIGHTING
A63
Hierarchie anzeigen
SPORTSGAMESAMUSEMENTS
A63B
Hierarchie anzeigen
APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCINGBALL GAMESTRAINING EQUIPMENT (apparatus for passive exercising, massage A61H)
A63C
Hierarchie anzeigen
SKATESSKISROLLER SKATESDESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE (water skis B63B 32/00, B63B 34/00) [5]
A63D
Hierarchie anzeigen
BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLSINSTALLATIONS THEREFORBAGATELLE OR SIMILAR GAMESBILLIARDS (balls A63B 37/00)
A63F
Hierarchie anzeigen
CARD, BOARD OR ROULETTE GAMESINDOOR GAMES USING SMALL MOVING PLAYING BODIESVIDEO GAMESGAMES NOT OTHERWISE PROVIDED FOR [5]
A63F 1/00
Hierarchie anzeigen
Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7, 2006.01]
A63F 3/00
Hierarchie anzeigen
Board gamesRaffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7, 2006.01]
A63F 5/00
Hierarchie anzeigen
Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7, 2006.01]
A63F 7/00
Hierarchie anzeigen
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1, 7, 2006.01]
A63F 9/00
Hierarchie anzeigen
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7, 2006.01]
A63F 11/00
Hierarchie anzeigen
Game accessories of general use [7, 2006.01]
A63F 13/00
Hierarchie anzeigen
Video games, i.e. games using an electronically generated display having two or more dimensions [7, 2006.01, 2014.01]
A63F 13/20
Hierarchie anzeigen
Input arrangements for video game devices [2014.01]
A63F 13/21
Hierarchie anzeigen
. . characterised by their sensors, purposes or types [2014.01]
A63F 13/211
Hierarchie anzeigen
. . . using inertial sensors, e.g. accelerometers or gyroscopes [2014.01]
A63F 13/212
Hierarchie anzeigen
. . . using sensors worn by the player, e.g. for measuring heart beat or leg activity [2014.01]
A63F 13/213
Hierarchie anzeigen
. . . comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F 13/219, A63F 13/655 take precedence) [2014.01]
A63F 13/214
Hierarchie anzeigen
. . . for locating contacts on a surface, e.g. floor mats or touch pads [2014.01]
A63F 13/2145
Hierarchie anzeigen
. . . . the surface being also a display device, e.g. touch screens [2014.01]
A63F 13/215
Hierarchie anzeigen
. . . comprising means for detecting acoustic signals, e.g. using a microphone [2014.01]
A63F 13/216
Hierarchie anzeigen
. . . using geographical information, e.g. location of the game device or player using GPS [2014.01]
A63F 13/217
Hierarchie anzeigen
. . . using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity [2014.01]
A63F 13/218
Hierarchie anzeigen
. . . using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player [2014.01]
A63F 13/219
Hierarchie anzeigen
. . . for aiming at specific areas on the display, e.g. light-guns [2014.01]
A63F 13/22
Hierarchie anzeigen
. . Setup operations, e.g. calibration, key configuration or button assignment [2014.01]
A63F 13/23
Hierarchie anzeigen
. . for interfacing with the game device, e.g. specific interfaces between game controller and console [2014.01]
A63F 13/235
Hierarchie anzeigen
. . . using a wireless connection, e.g. infrared or piconet [2014.01]
A63F 13/24
Hierarchie anzeigen
. . Constructional details thereof, e.g. game controllers with detachable joystick handles [2014.01]
A63F 13/245
Hierarchie anzeigen
. . . specially adapted to a particular type of game, e.g. steering wheels [2014.01]
A63F 13/25
Hierarchie anzeigen
Output arrangements for video game devices [2014.01]
A63F 13/26
Hierarchie anzeigen
. . having at least one additional display device, e.g. on the game controller or outside a game booth [2014.01]
A63F 13/27
Hierarchie anzeigen
. . characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena [2014.01]
A63F 13/28
Hierarchie anzeigen
. . responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light (controlling the output signals based on the game progress A63F 13/50) [2014.01]
A63F 13/285
Hierarchie anzeigen
. . . Generating tactile feedback signals via the game input device, e.g. force feedback [2014.01]
A63F 13/30
Hierarchie anzeigen
Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers [2014.01]
A63F 13/31
Hierarchie anzeigen
. . Communication aspects specific to video games, e.g. between several handheld game devices at close range [2014.01]
A63F 13/32
Hierarchie anzeigen
. . using local area network [LAN] connections [2014.01]
A63F 13/323
Hierarchie anzeigen
. . . between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines [2014.01]
A63F 13/327
Hierarchie anzeigen
. . . using wireless networks, e.g. Wi-Fi® or piconet [2014.01]
A63F 13/33
Hierarchie anzeigen
. . using wide area network [WAN] connections [2014.01]
A63F 13/332
Hierarchie anzeigen
. . . using wireless networks, e.g. cellular phone networks [2014.01]
A63F 13/335
Hierarchie anzeigen
. . . using Internet [2014.01]
A63F 13/338
Hierarchie anzeigen
. . . using television networks [2014.01]
A63F 13/34
Hierarchie anzeigen
. . using peer-to-peer connections [2014.01]
A63F 13/35
Hierarchie anzeigen
. . Details of game servers [2014.01]
A63F 13/352
Hierarchie anzeigen
. . . involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world [2014.01]
A63F 13/355
Hierarchie anzeigen
. . . Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client [2014.01]
A63F 13/358
Hierarchie anzeigen
. . . Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients [2014.01]
A63F 13/40
Hierarchie anzeigen
Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment [2014.01]
A63F 13/42
Hierarchie anzeigen
. . by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle [2014.01]
A63F 13/422
Hierarchie anzeigen
. . . automatically for the purpose of assisting the player, e.g. automatic braking in a driving game [2014.01]
A63F 13/424
Hierarchie anzeigen
. . . involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition [2014.01]
A63F 13/426
Hierarchie anzeigen
. . . involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun [2014.01]
A63F 13/428
Hierarchie anzeigen
. . . involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes [2014.01]
A63F 13/44
Hierarchie anzeigen
. . involving timing of operations, e.g. performing an action within a time slot [2014.01]
A63F 13/45
Hierarchie anzeigen
Controlling the progress of the video game [2014.01]
A63F 13/46
Hierarchie anzeigen
. . Computing the game score [2014.01]
A63F 13/47
Hierarchie anzeigen
. . involving branching, e.g. choosing one of several possible scenarios at a given point in time [2014.01]
A63F 13/48
Hierarchie anzeigen
. . Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session [2014.01]
A63F 13/49
Hierarchie anzeigen
. . Saving the game statusPausing or ending the game [2014.01]
A63F 13/493
Hierarchie anzeigen
. . . Resuming a game, e.g. after pausing, malfunction or power failure [2014.01]
A63F 13/497
Hierarchie anzeigen
. . . Partially or entirely replaying previous game actions [2014.01]
A63F 13/50
Hierarchie anzeigen
Controlling the output signals based on the game progress [2014.01]
A63F 13/52
Hierarchie anzeigen
. . involving aspects of the displayed game scene [2014.01]
A63F 13/525
Hierarchie anzeigen
. . . Changing parameters of virtual cameras [2014.01]
A63F 13/5252
Hierarchie anzeigen
. . . . using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game [2014.01]
A63F 13/5255
Hierarchie anzeigen
. . . . according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character [2014.01]
A63F 13/5258
Hierarchie anzeigen
. . . . by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball [2014.01]
A63F 13/53
Hierarchie anzeigen
. . involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game [2014.01]
A63F 13/533
Hierarchie anzeigen
. . . for prompting the player, e.g. by displaying a game menu [2014.01]
A63F 13/537
Hierarchie anzeigen
. . . using indicators, e.g. showing the condition of a game character on screen [2014.01]
A63F 13/5372
Hierarchie anzeigen
. . . . for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player [2014.01]
A63F 13/5375
Hierarchie anzeigen
. . . . for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game [2014.01]
A63F 13/5378
Hierarchie anzeigen
. . . . for displaying an additional top view, e.g. radar screens or maps (using two or more virtual cameras concurrently A63F 13/5252) [2014.01]
A63F 13/54
Hierarchie anzeigen
. . involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall [2014.01]
A63F 13/55
Hierarchie anzeigen
Controlling game characters or game objects based on the game progress [2014.01]
A63F 13/56
Hierarchie anzeigen
. . Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding [2014.01]
A63F 13/57
Hierarchie anzeigen
. . Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F 13/56 takes precedence) [2014.01]
A63F 13/573
Hierarchie anzeigen
. . . using trajectories of game objects, e.g. of a golf ball according to the point of impact [2014.01]
A63F 13/577
Hierarchie anzeigen
. . . using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars [2014.01]
A63F 13/58
Hierarchie anzeigen
. . by computing conditions of game characters, e.g. stamina, strength, motivation or energy level [2014.01]
A63F 13/60
Hierarchie anzeigen
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor [2014.01]
A63F 13/61
Hierarchie anzeigen
. . using advertising information [2014.01]
A63F 13/63
Hierarchie anzeigen
. . by the player, e.g. authoring using a level editor [2014.01]
A63F 13/65
Hierarchie anzeigen
. . automatically by game devices or servers from real world data, e.g. measurement in live racing competition [2014.01]
A63F 13/655
Hierarchie anzeigen
. . . by importing photos, e.g. of the player [2014.01]
A63F 13/67
Hierarchie anzeigen
. . adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use [2014.01]
A63F 13/69
Hierarchie anzeigen
. . by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions [2014.01]
A63F 13/70
Hierarchie anzeigen
Game security or game management aspects [2014.01]
A63F 13/71
Hierarchie anzeigen
. . using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players [2014.01]
A63F 13/73
Hierarchie anzeigen
. . Authorising game programs or game devices, e.g. checking authenticity [2014.01]
A63F 13/75
Hierarchie anzeigen
. . Enforcing rules, e.g. detecting foul play or generating lists of cheating players [2014.01]
A63F 13/77
Hierarchie anzeigen
. . involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory [2014.01]
A63F 13/79
Hierarchie anzeigen
. . involving player-related data, e.g. identities, accounts, preferences or play histories [2014.01]
A63F 13/792
Hierarchie anzeigen
. . . for payment purposes, e.g. monthly subscriptions [2014.01]
A63F 13/795
Hierarchie anzeigen
. . . for finding other playersfor building a teamfor providing a buddy list [2014.01]
A63F 13/798
Hierarchie anzeigen
. . . for assessing skills or for ranking players, e.g. for generating a hall of fame (computing the game score A63F 13/46) [2014.01]
A63F 13/80
Hierarchie anzeigen
Special adaptations for executing a specific game genre or game mode [2014.01]
A63F 13/803
Hierarchie anzeigen
. . Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks [2014.01]
A63F 13/807
Hierarchie anzeigen
. . Gliding or sliding on surfaces, e.g. using skis, skates or boards [2014.01]
A63F 13/812
Hierarchie anzeigen
. . Ball games, e.g. soccer or baseball [2014.01]
A63F 13/814
Hierarchie anzeigen
. . Musical performances, e.g. by evaluating the player's ability to follow a notation [2014.01]
A63F 13/816
Hierarchie anzeigen
. . Athletics, e.g. track-and-field sports [2014.01]
A63F 13/818
Hierarchie anzeigen
. . Fishing [2014.01]
A63F 13/822
Hierarchie anzeigen
. . Strategy gamesRole-playing games  (A63F 13/825, A63F 13/828 take precedence) [2014.01]
A63F 13/825
Hierarchie anzeigen
. . Fostering virtual characters [2014.01]
A63F 13/828
Hierarchie anzeigen
. . Managing virtual sport teams [2014.01]
A63F 13/833
Hierarchie anzeigen
. . Hand-to-hand fighting, e.g. martial arts competition (A63F 13/837 takes precedence) [2014.01]
A63F 13/837
Hierarchie anzeigen
. . Shooting of targets [2014.01]
A63F 13/843
Hierarchie anzeigen
. . involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player [2014.01]
A63F 13/847
Hierarchie anzeigen
. . Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal [2014.01]
A63F 13/85
Hierarchie anzeigen
Providing additional services to players [2014.01]
A63F 13/86
Hierarchie anzeigen
. . Watching games played by other players [2014.01]
A63F 13/87
Hierarchie anzeigen
. . Communicating with other players during game play, e.g. by e-mail or chat [2014.01]
A63F 13/88
Hierarchie anzeigen
. . Mini-games executed independently while main games are being loaded [2014.01]
A63F 13/90
Hierarchie anzeigen
Constructional details or arrangements of video game devices not provided for in groups A63F 13/20 or A63F 13/25, e.g. housing, wiring, connections or cabinets [2014.01]
A63F 13/92
Hierarchie anzeigen
. . Video game devices specially adapted to be hand-held while playing [2014.01]
A63F 13/95
Hierarchie anzeigen
. . Storage media specially adapted for storing game information, e.g. video game cartridges [2014.01]
A63F 13/98
Hierarchie anzeigen
. . Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers [2014.01]
A63G
Hierarchie anzeigen
MERRY-GO-ROUNDSSWINGSROCKING-HORSES (swings or rocking horses as nursery furniture A47D 13/10)CHUTESSWITCHBACKSSIMILAR DEVICES FOR PUBLIC AMUSEMENT
A63H
Hierarchie anzeigen
TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
A63J
Hierarchie anzeigen
DEVICES FOR THEATRES, CIRCUSES, OR THE LIKECONJURING APPLIANCES OR THE LIKE
A63K
Hierarchie anzeigen
RACINGRIDING SPORTSEQUIPMENT OR ACCESSORIES THEREFOR (stop watches G04F 7/06; timing G07C 1/22; indicating arrangements for variable information by selection or combination of individual elements G09F 9/00)
A99
Hierarchie anzeigen
SUBJECT MATTER NOT OTHERWISE PROVIDED FOR IN THIS SECTION [2006.01]
B
Hierarchie anzeigen
PERFORMING OPERATIONSTRANSPORTING
C
Hierarchie anzeigen
CHEMISTRYMETALLURGY
D
Hierarchie anzeigen
TEXTILESPAPER
E
Hierarchie anzeigen
FIXED CONSTRUCTIONS
F
Hierarchie anzeigen
MECHANICAL ENGINEERINGLIGHTINGHEATINGWEAPONSBLASTING
G
Hierarchie anzeigen
PHYSICS
H
Hierarchie anzeigen
ELECTRICITY

Zu vergleichende IPC-Stelle: Es wurden im Verzeichnis noch keine IPC-Stellen für die Vergleichsansicht vorgemerkt. [Version , Sprache ]