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A
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SECTION A — HUMAN NECESSITIES
A01
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AGRICULTURE
A01
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AGRICULTUREFORESTRYANIMAL HUSBANDRYHUNTINGTRAPPINGFISHING
A21
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FOODSTUFFSTOBACCO
A21
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BAKINGEQUIPMENT FOR MAKING OR PROCESSING DOUGHSDOUGHS FOR BAKING [1, 2006.01]
A22
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BUTCHERINGMEAT TREATMENTPROCESSING POULTRY OR FISH
A23
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FOODS OR FOODSTUFFSTHEIR TREATMENT, NOT COVERED BY OTHER CLASSES
A24
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TOBACCOCIGARSCIGARETTESSMOKERS' REQUISITES
A41
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PERSONAL OR DOMESTIC ARTICLES
A41
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WEARING APPAREL
A42
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HEADWEAR
A43
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FOOTWEAR
A44
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HABERDASHERYJEWELLERY
A45
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HAND OR TRAVELLING ARTICLES
A46
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BRUSHWARE
A47
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FURNITUREDOMESTIC ARTICLES OR APPLIANCESCOFFEE MILLSSPICE MILLSSUCTION CLEANERS IN GENERAL
A61
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HEALTHLIFE-SAVINGAMUSEMENT
A61
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MEDICAL OR VETERINARY SCIENCEHYGIENE
A62
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LIFE-SAVINGFIRE-FIGHTING
A63
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SPORTSGAMESAMUSEMENTS
A63B
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APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCINGBALL GAMESTRAINING EQUIPMENT (apparatus for passive exercising, massage A61H)
A63C
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SKATESSKISROLLER SKATESDESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE (water skis B63B 35/81) [5]
A63D
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BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLSINSTALLATIONS THEREFORBAGATELLE OR SIMILAR GAMESBILLIARDS (balls A63B 37/00)
A63F
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CARD, BOARD, OR ROULETTE GAMESINDOOR GAMES USING SMALL MOVING PLAYING BODIESGAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5]
A63F 1/00
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Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 3/00
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Board gamesRaffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 5/00
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Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 7/00
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Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1, 7]
A63F 7/02
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using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
A63F 7/04
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using balls to be shaken or rolled in small boxes
A63F 7/06
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Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00)
A63F 7/07
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. . in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3]
A63F 7/20
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. . in which the playing bodies are projected through the air [3]
A63F 7/22
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AccessoriesDetails [3]
A63F 7/24
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. . Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) [3]
A63F 7/26
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. . . electric or magnetic [3]
A63F 7/28
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. . . using gravity [3]
A63F 7/30
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. . ObstaclesTargetsScoring or pocketing devicesPlaying-body-actuated sensors, e.g. switchesTilt indicators [3]
A63F 7/32
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. . . Apparatus for varying scoring values [3]
A63F 7/34
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. . Other devices for handling the playing bodies, e.g. bonus ball return means [3]
A63F 7/36
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. . Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [3]
A63F 7/38
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. . . Playing surfaces movable during play [3]
A63F 7/40
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. . . Balls or other moving playing bodies, e.g. pinballs, discs [3]
A63F 9/00
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Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 11/00
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Game accessories of general use [7]
A63F 13/00
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Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7]
A63G
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MERRY-GO-ROUNDSSWINGSROCKING-HORSES (swings or rocking horses as nursery furniture A47D 13/10)CHUTESSWITCHBACKSSIMILAR DEVICES FOR PUBLIC AMUSEMENT
A63H
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TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
A63J
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DEVICES FOR THEATRES, CIRCUSES, OR THE LIKECONJURING APPLIANCES OR THE LIKE
A63K
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RACINGRIDING SPORTSEQUIPMENT OR ACCESSORIES THEREFOR (stop watches G04F 7/06; timing G07C 1/22; indicating arrangements for variable information by selection or combination of individual elements G09F 9/00)
A99
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SUBJECT MATTER NOT OTHERWISE PROVIDED FOR IN THIS SECTION [2006.01]
B
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SECTION B — PERFORMING OPERATIONSTRANSPORTING
C
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SECTION C — CHEMISTRYMETALLURGY
D
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SECTION D — TEXTILESPAPER
E
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SECTION E — FIXED CONSTRUCTIONS
F
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SECTION F — MECHANICAL ENGINEERINGLIGHTINGHEATINGWEAPONSBLASTING
G
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SECTION G — PHYSICS
H
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SECTION H — ELECTRICITY

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