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A
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SECTION A — HUMAN NECESSITIES
A01
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AGRICULTURE
A01
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AGRICULTUREFORESTRYANIMAL HUSBANDRYHUNTINGTRAPPINGFISHING
A21
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FOODSTUFFSTOBACCO
A21
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BAKINGEQUIPMENT FOR MAKING OR PROCESSING DOUGHSDOUGHS FOR BAKING [1, 2006.01]
A22
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BUTCHERINGMEAT TREATMENTPROCESSING POULTRY OR FISH
A23
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FOODS OR FOODSTUFFSTHEIR TREATMENT, NOT COVERED BY OTHER CLASSES
A24
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TOBACCOCIGARSCIGARETTESSMOKERS' REQUISITES
A41
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PERSONAL OR DOMESTIC ARTICLES
A41
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WEARING APPAREL
A42
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HEADWEAR
A43
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FOOTWEAR
A44
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HABERDASHERYJEWELLERY
A45
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HAND OR TRAVELLING ARTICLES
A46
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BRUSHWARE
A47
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FURNITUREDOMESTIC ARTICLES OR APPLIANCESCOFFEE MILLSSPICE MILLSSUCTION CLEANERS IN GENERAL
A61
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HEALTHLIFE-SAVINGAMUSEMENT
A61
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MEDICAL OR VETERINARY SCIENCEHYGIENE
A62
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LIFE-SAVINGFIRE-FIGHTING
A63
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SPORTSGAMESAMUSEMENTS
A63B
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APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCINGBALL GAMESTRAINING EQUIPMENT (apparatus for passive exercising, massage A61H)
A63C
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SKATESSKISROLLER SKATESDESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE (water skis B63B 35/81) [5]
A63D
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BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLSINSTALLATIONS THEREFORBAGATELLE OR SIMILAR GAMESBILLIARDS (balls A63B 37/00)
A63F
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CARD, BOARD, OR ROULETTE GAMESINDOOR GAMES USING SMALL MOVING PLAYING BODIESGAMES NOT OTHERWISE PROVIDED FOR (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00) [5]
A63F 1/00
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Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 1/02
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CardsSpecial shapes of cards (card-printing methods B41K, B41M)
A63F 1/04
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Card games combined with other games
A63F 1/06
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Card game appurtenances
A63F 1/08
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. . Card-presses
A63F 1/10
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. . Card-holders
A63F 1/12
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. . Card-shufflers
A63F 1/14
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. . Card-dealers
A63F 1/16
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. . Apparatus for indicating the dealer
A63F 1/18
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. . Scoring or registering devicesIndicators (A63F 1/16 takes precedence; time-testing devices G07C)
A63F 3/00
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Board gamesRaffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 5/00
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Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 7/00
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Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [1, 7]
A63F 9/00
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Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [1, 7]
A63F 11/00
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Game accessories of general use [7]
A63F 13/00
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Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7]
A63G
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MERRY-GO-ROUNDSSWINGSROCKING-HORSES (swings or rocking horses as nursery furniture A47D 13/10)CHUTESSWITCHBACKSSIMILAR DEVICES FOR PUBLIC AMUSEMENT
A63H
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TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
A63J
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DEVICES FOR THEATRES, CIRCUSES, OR THE LIKECONJURING APPLIANCES OR THE LIKE
A63K
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RACINGRIDING SPORTSEQUIPMENT OR ACCESSORIES THEREFOR (stop watches G04F 7/06; timing G07C 1/22; indicating arrangements for variable information by selection or combination of individual elements G09F 9/00)
A99
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SUBJECT MATTER NOT OTHERWISE PROVIDED FOR IN THIS SECTION [2006.01]
B
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SECTION B — PERFORMING OPERATIONSTRANSPORTING
C
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SECTION C — CHEMISTRYMETALLURGY
D
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SECTION D — TEXTILESPAPER
E
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SECTION E — FIXED CONSTRUCTIONS
F
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SECTION F — MECHANICAL ENGINEERINGLIGHTINGHEATINGWEAPONSBLASTING
G
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SECTION G — PHYSICS
H
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SECTION H — ELECTRICITY

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